Cyborg experiments in research and interpretation, for museums of ethnography and archaeology, imagined with AI and human collaborators.

Soundscape tuner Tabletop soundscape navigation

Sensory box Gifting experiences of smell, touch, taste

Telephone Voices in situ

Multisensory diorama Exploring materiality in the simulacrum

Scaffolding The museum as temporary structure

Return to origin Bringing cultural belongings home

Games of the world Learning to/from play

Multivocal metadata The postmodern museum catalogue

Coding machine Open QDA for museums and archives

Gift shop Safeguarding cultural value through commodification

Felt-making Discovering sustainable culture in textiles

Transponder Messages to colonizers from another world

Chronoscope Viewing the past

Listening to artifacts Hearing objects speak

Scavenger hunt Gamification of the museum visit

Activating UNDRIP Decolonizing community museums

CYOA Interactive (semi-)fiction

Time dilation Getting Things Done